XRC Anatomy Trainer

Playfully learning human anatomy in an eXtended Reality training world

#healthcare #skill #knowledge #gamebased

XRCONSOLE’s Anatomy Trainer offers the possibility to experience and learn human anatomy in an interactive, self-directed and minigame-based way.

Key Benefits

Gamification

Through four mini-games, a transfer of knowledge from theory to practice is achieved in a playful environment!

Competition & individual Tracking

High scores as motivators and tracking of learning progress through learning analytics!

High Transferability

Quickly and easily from theory to practical knowledge!

Challenge & Approach

Complexity of the human anatomy

The human body and its anatomy are the basis of every profession in the health sector, whether it is medicine, nursing or medical assistance. Often, knowledge about anatomy and physiology is packed into a long series of lectures with frontal teaching. As a result, the learning content can be recalled during an examination, but is not stored in the long-term memory. What does it take for learners to be able to recall sound knowledge even after their training?

We have taken up this challenge together with WIFI Styria in a joint first project.

General Approach

From problem to solution

In cooperation with trainers, experts and those responsible at WIFI Styria, curricular structures were examined, clustered and a first anatomy learning prototype was developed on the basis of didactic considerations.

Technical Approach

Coming Soon

Coming Soon

Educational Approach

Gamification as the key to success

Two approaches were essential for the successful implementation: 1) the definition of learning objectives and the transfer of formal examination requirements into a sustainable training environment for health professions. 2) Incorporation of a playful approach - gamification - by means of three mini-games.

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Solution

A sound, replicable knowledge of human anatomy is one of the foundations of any good training in the health sector. With the help of a comprehensive requirements analysis and a gamified trainer with a variety of mini-games, we were able to develop a solution to this problem.

The basis of every good solution is a simple and comprehensible tutorial; once this is completed, the learner finds himself in a room with an anatomy avatar. In addition to the VR application, there is a simple and clear user interface with which the avatar can be rotated, mini-games can be started or language settings (German and Latin) can be made.

Minigame I: Free pointen

In this “free mode”, trainees can see the name of any part of the human anatomy, such as bones or muscles, by tapping on it. Individual parts of the skeleton can also be enlarged in the user interface.

Minigame II: Naming an structures

The question of “Which muscle do you see?” or “Which bone is that?” is familiar to every trainee in health professions. In this mini-game, muscles / bones are highlighted and you have to name them correctly from a list of possibilities. Here, too, the avatar can be reduced to individual body parts.

Minigame III: Finding structures

What is the quadriceps femoris muscle? Trainers can ask themselves this question and many others in the last mini-game. Here, too, the user interface allows the avatar to be reduced to body sections.

Outcomes

Success with gamification

Through fun and games, trainers have the opportunity to learn content in a varied and therefore repetitive way.

Interactive repetition

In the XRC Anatomy Trainer, theoretical content from lectures and presentations can be practised or located interactively and independently

Monitoring & competition

Trainees can compare themselves with each other by means of high scores and trainers have the opportunity to track their learning progress.

VR training as an ideal complement

More than 93% of the trainers state that they see VR training as a useful addition to the existing curriculum.

What our partners say

"The VR glasses enable a new dimension of learning! They make the huge subject area of anatomy tangible and spatially understandable. Participants can interact with the anatomical model in virtual space and receive additional information on the respective anatomical structure. Additional fun and motivation is provided by playful learning using VR games. The glasses are a didactic milestone and an invigorating addition to classical teaching."

David Schöffmann MD
Medical Director, WIFI Styria
, Health Training Courses​

"Yes, it is the future and helps to train things and you can make mistakes and learn from them. It's certainly an extraordinary experience to learn about anatomy from a completely different perspective, especially for visual learners."

Student
University of Applied Sciences St. Pölten

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